(ESL/EFL Online Course) Effective Use of Activities and Games

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Paper Topic: (ESL/EFL Online Course) Effective Use of Activities and Games EFFECTIVE USE OF ACTIVITIES AND GAMESDescribe a mingle activity you might create for a new class of intermediate level students to help them introduce themselves to each other The best way to help students mingle with each other and enhance their proficiency in the English language is by using ice-breakers

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This can also be done by groups of three and everyone in the group is supposed to say something about the other two Devise an information gap activity where over the phone one student describes a used car he wants to sell

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Each wants to strike the best deal The activity will need to have two telephones and two pictures of cars The first picture will be a photograph of the car that is going to be sold and the next picture will be a picture of the same model car in a magazine advertisement The activity will begin by having the two participants away from each other but within hearing distance

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This effectively encourages the participants to interact with each other freely An activity which might be done is a getting to know you activity where the participants will be given a certain period of time to gather information about one person in the class

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Another student , having seen an ad in the about the car , calls asking for more information about the car

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Bonus marks will be given to those who are able to strike the best deal Knowledge of the corresponding terms for the car parts will also be considered Explain why a board game like `Monopoly` or `Clue` might not be appropriate for a group of language learners

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This will also test the ability of the participants to gauge the moods and sentiments of the speakers through the pitch , tempo and tone of the voice The participants will take turns speaking in Question and Answer format

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Monopoly uses to few words and there is not much interaction with the other players while Clue incorporates concepts and terms which may be too advanced for a certain group and the game has a tendency to be dominated by a single player In to make these tools appropriate

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Both participants will be given an idea at what their goal price is during the negotiation The grades or ratings of the participants will be based on their ability to properly understand the context of the discussion and accurately read the sentiments of the other based on the tone

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How could you adapt them to be appropriate Board games such as Monopoly or Clue could prove to be to unsubstantial or too advanced for a group of language learners

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